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	<title>fforw.de &#187; canvas</title>
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		<title>Thrust 2010</title>
		<link>http://fforw.de/post/thrust-2010/</link>
		<comments>http://fforw.de/post/thrust-2010/#comments</comments>
		<pubDate>Sat, 24 Jul 2010 13:45:24 +0000</pubDate>
		<dc:creator>fforw</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[canvas]]></category>
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		<category><![CDATA[thrust2010]]></category>

		<guid isPermaLink="false">http://fforw.de/?p=204</guid>
		<description><![CDATA[Those of you who playtested it know it already, for all the others, I&#8217;d like to announce the first release of Thrust 2010. It&#8217;s a HTML5/canvas game inspired by the old C64 classic, redone for mouse-driven interface. So far it contains 6 levels of agility / shooting fun. Don&#8217;t give up if you are having [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://fforw.de/static/demo/thrust/"><img class="size-medium wp-image-205 alignright" style="margin: 10px;" title="ACTION!" src="http://fforw.de/wp-content/uploads/2010/07/action-300x201.png" alt="Thrust 2010 gameplay screenshot" width="300" height="201" /></a>
<div class='en' style='' lang='en' dir=''>
<p>Those of you who playtested it know it already, for all the others, I&#8217;d like to announce the first release of Thrust 2010. It&#8217;s a HTML5/canvas game inspired by the old C64 classic, redone for mouse-driven interface. So far it contains 6 levels of agility / shooting fun. Don&#8217;t give up if you are having a hard time controlling the ship at first. Just keep trying, don&#8217;t speed and keep it under control. People keep telling me it&#8217;s difficult to control and I guess that&#8217;s true and to some degree even intended, but I&#8217;m also sure that you get <em>much</em> better at it over time.</p>
<p><strong>Links:</strong></p>
<ul>
<li><a href="http://fforw.de/static/demo/thrust/">Play Thrust 2010</a></li>
<li><a href="http://fforw.de/static/demo/thrust/help.html">Instructions</a></li>
<li><a href="http://github.com/fforw/thrust2010/archives/master">Download via GitHub</a></li>
<li><a href="http://github.com/fforw/thrust2010">Github project page</a></li>
</ul>
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<p>
<p><small>This Article is also available in <b>Deutsch</b>.</small></p>
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		<title>Playing around with RaphaelJS</title>
		<link>http://fforw.de/post/playing-around-with-raphaeljs/</link>
		<comments>http://fforw.de/post/playing-around-with-raphaeljs/#comments</comments>
		<pubDate>Sun, 30 May 2010 16:52:15 +0000</pubDate>
		<dc:creator>fforw</dc:creator>
				<category><![CDATA[Blog]]></category>
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		<category><![CDATA[raphaeljs]]></category>

		<guid isPermaLink="false">http://fforw.de/?p=175</guid>
		<description><![CDATA[Recently I stumbled across what I later found out is known as Morley&#8217;s trisector theorem. &#8220;Trisect the angles of any triangle and you’ll find an equilateral triangle at its heart.&#8221; &#8211; A Better Nature This inspired me to do some javascript coding with the help of RaphaelJS (a very nice crossbrowser graphics library) . It&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<div class='en' style='' lang='en' dir=''>
<p>Recently I stumbled across what I later found out is known as Morley&#8217;s trisector theorem.</p>
<blockquote style="clear: both;"><p><a href="http://fforw.de/static/demo/triangles/"><img class="alignright size-full wp-image-182" title="triangles-thumb" src="http://fforw.de/wp-content/uploads/2010/05/triangles-thumb2.png" alt="" width="200" height="203" /></a><br />
&#8220;Trisect the angles of any triangle and you’ll find an equilateral triangle at its heart.&#8221;</p>
<p>&#8211; <a rel="bookmark" href="http://www.futilitycloset.com/2010/05/22/a-better-nature/">A Better Nature</a></p></blockquote>
<p>This inspired me to do some javascript coding with the help of <a href="http://raphaeljs.com/">RaphaelJS (a very nice crossbrowser graphics library)</a> . It&#8217;s been a while since I last wrote any real geometry stuff but I got it in the end.</p>
<p><a href="http://fforw.de/static/demo/triangles/">Start interactive demo for Morley&#8217;s trisector theorem.</a></p>
<p>Links:</p>
<ul>
<li><a href="http://fforw.de/static/files/triangles.zip">Source-code download as zip</a></li>
</ul>
</div>
<p>
<p><small>This Article is also available in <b>Deutsch</b>.</small></p>
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