Tag: canvas

Thrust 2010

Thrust 2010 gameplay screenshot

Those of you who playtested it know it already, for all the others, I’d like to announce the first release of Thrust 2010. It’s a HTML5/canvas game inspired by the old C64 classic, redone for mouse-driven interface. So far it contains 6 levels of agility / shooting fun. Don’t give up if you are having a hard time controlling the ship at first. Just keep trying, don’t speed and keep it under control. People keep telling me it’s difficult to control and I guess that’s true and to some degree even intended, but I’m also sure that you get much better at it over time.

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Playing around with RaphaelJS

Recently I stumbled across what I later found out is known as Morley’s trisector theorem.


“Trisect the angles of any triangle and you’ll find an equilateral triangle at its heart.”

A Better Nature

This inspired me to do some javascript coding with the help of RaphaelJS (a very nice crossbrowser graphics library) . It’s been a while since I last wrote any real geometry stuff but I got it in the end.

Start interactive demo for Morley’s trisector theorem.

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