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Thrust 2010

Thrust 2010 gameplay screenshot

Those of you who playtested it know it already, for all the others, I’d like to announce the first release of Thrust 2010. It’s a HTML5/canvas game inspired by the old C64 classic, redone for mouse-driven interface. So far it contains 6 levels of agility / shooting fun. Don’t give up if you are having a hard time controlling the ship at first. Just keep trying, don’t speed and keep it under control. People keep telling me it’s difficult to control and I guess that’s true and to some degree even intended, but I’m also sure that you get much better at it over time.

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Playing around with RaphaelJS

Recently I stumbled across what I later found out is known as Morley’s trisector theorem.


“Trisect the angles of any triangle and you’ll find an equilateral triangle at its heart.”

A Better Nature

This inspired me to do some javascript coding with the help of RaphaelJS (a very nice crossbrowser graphics library) . It’s been a while since I last wrote any real geometry stuff but I got it in the end.

Start interactive demo for Morley’s trisector theorem.

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